This is a 2D basketball-themed quiz game designed to test the player's knowledge of players, teams, stats, and league information. There are two single-player levels, Rookie and Veteran. Both share the same game play mechanics: the player clicks the correct answer before the shot clock runs out, and the score increases based on the amount of time left on the shot clock. In the Veteran level, the score is multiplied by 2. After answering 3 questions correctly, the player is awarded a 50/50 power up, which removes 2/4 answers on a given question. 6 Correct questions awards a Skip power up, which automatically answers a question correctly. 3 incorrect answers causes the player to lose the game.
Multiplier operates similarly, with adjustments made to improve the game feel to handle two players. Instead of clicking, players use the 'Q', 'W', 'A', 'S' and 'I', 'O', 'K', 'L', corresponding the layout of the answers. Each players score also increases based on the shot clock. Rather than losing a 'life', players lose points for each question answered incorrectly. The first to answer 10 questions correctly ends the game, and the player with the most points wins.
There are both single player and multiplayer tutorials on the menu screen.
This game accomplishes the goal that I had in my mind when I first started. It has improved dramatically from the game play prototype, and similarly from the audio/visual prototype. Multiplier has a distinct game mechanic and game feel, which makes it more enjoyable and adds another dimension to the game. Animations like screen shake, particle systems, and camera color also make the game more interactive and enjoyable.
The end game and tutorial scenes also improve the game a good deal in my opinion. The end game incentivizes the player to continue playing to get a better score, while the tutorials explain the mechanics succinctly.
There is definitely room for improvement, but it serves its purpose as a working demonstration of my current game development abilities. My digital art skills are not the best, but basic programming implementation is apparent and tangible. This is something that I am proud to put in front of somebody, which was my goal for my first game development project.